How to play Glide
Glide is a motion memory game. Watch a puck or a marble move, then recreate the motion from memory. Slide tests speed, Rail adds the angle, Blind tests your timing and Curve the whole path. A gold ghost replay lays the original over your attempt, so you see exactly how far off you were.
Play Glide freeGlide at a glance
- Players
- 1, or race up to 4 online
- Rounds
- 5, each scored 0 to 100
- Goal
- Throw the puck as far as the original went
- Game length
- About 2 minutes
How to play Glide
Watch
A puck slides down the lane and stops. Remember how far it went.
Throw
Flick the puck along the lane, or set the power with the keyboard. Only the speed along the lane counts.
Compare
A gold ghost replays the original over your throw. Each round scores up to 100.
Complete Glide rules
The table
A walnut table with green felt and brass rails. The puck starts at the left end of the lane.
Watch, then throw
Each round a puck slides and stops. Then it is your turn. Flick the puck, or set the power with the arrow keys and press Space or Enter.
Slide
Only the speed along the lane counts. If your puck hits the end rail, it scores by how far it would have gone.
Scoring
Each round scores up to 100. The same distance scores 100, 17.5% off scores 50 and 35% off or more scores 0. Five rounds make a total out of 500, and 350 or more wins.
Rail
The puck starts on the ring and meets one rail before it stops. Aim and speed both count, with up to 60 points for where it stops and 40 for where it meets the rail. A throw that misses the rail scores the stop only.
Blind
A marble rolls toward the brass gate and slips under the curtain. Tap, or press Space or Enter, when you think it reaches the gate. A tap on time scores 100. A tap 180 ms off, or 22% of the hidden time if that is longer, scores 0.
Curve
A marble follows a curved path from the ring, calm in places and swift in others. Trace it from the ring at the same pace, with a finger, a mouse or the arrow-key pen (Space pauses the pen, Enter finishes). Up to 60 points for the shape, 25 for the timing along the path and 15 for the overall pace. The trace must start on the ring.
Tips to win at Glide
- Note where the puck stops against the lane marks. They fade in later rounds.
- Throw with a smooth, steady flick. Only the last moment before you let go counts.
- Use the ghost replay. If your puck ran long, throw a little softer next round.
- In Rail, watch where the puck meets the rail as well as where it stops. The bounce point is worth 40 points.
- In Blind, keep the marble’s beat in your head as it slips under the curtain, and tap on that beat.
- In Curve, trace at the marble’s pace and slow down where it was calm. Timing and pace are 40 of the 100 points.
Ways to play Glide
Slide
The speed memory game at its purest. A puck slides down a lane and stops, and you throw it the same distance. Only the speed along the lane counts.
Rail
Trajectory memory. The puck meets one brass rail and stops, and you throw it the same way. Aim and speed both count.
Blind
Timing memory. A marble rolls under a velvet curtain, and you tap when it would reach the brass gate.
Curve
Motion path memory. A marble follows a curved path, and you trace it with your finger at the same pace. Shape and timing both count.
Play by your house rules
- ModeSlideRailBlindCurve
About Glide
Judging speed and distance is something people do all day, from catching a ball to crossing a street. Games that slide a stone or a puck down ice or a long wooden table have tested that judgment for centuries. The skill is remembering how hard a throw must be to stop in the right place.
Rules reviewed by the tavlo.gg game team · Updated October 10, 2026Questions about Glide
What is a motion memory game?
How is my score worked out?
Which mode should I start with?
Does a phone throw the same as a mouse?
Can I play with a keyboard?
Can I race friends?
What if motion bothers me?
Is Glide free to play?
- What is a motion memory game?
- A motion memory game tests how well you remember movement, such as how far, how fast and which way something went. Glide shows a puck or a marble in motion. You recreate it from memory and see how close you came.
- How is my score worked out?
- Each round scores up to 100 for how close your puck stops to where the original stopped. Within 17.5% of the distance scores 50 or more, and 35% off scores 0. Five rounds make a total out of 500, and 350 or more is a win.
- Which mode should I start with?
- Start with Slide, a pure speed memory game where only the distance counts. Rail adds trajectory memory (the angle off a rail), Blind tests your timing with the end hidden, and Curve asks for the whole path at the right pace. The Daily mixes all four.
- Does a phone throw the same as a mouse?
- Yes. Your flick is measured in table units, so a short flick on a phone and a long one with a mouse throw the same speed. Only the last moment before you let go counts.
- Can I play with a keyboard?
- Yes. Set the power with Up and Down and throw with Space or Enter. In Rail, Left and Right aim. In Blind, Space or Enter is your tap. In Curve, the arrow keys steer a pen at the marble’s pace, Space pauses it and Enter finishes.
- Can I race friends?
- Yes. Pick Online or Friends and everyone plays the same five rounds. The highest total wins, and a tie goes to whoever finished first. A race lasts up to 3 minutes.
- What if motion bothers me?
- This game is about watching motion, so the puck always moves. With reduced motion on, the extra effects go and the ghost replay becomes a still picture with tick marks.
- Is Glide free to play?
- Yes. Glide is free in your browser, with no download and no sign-up. You can start as a guest, and your progress saves on this device.